23/24 MA MIDA


Week 1-2

2023 10 Jan.

Meeting and finding group members

With the basic structure of what I enjoy doing, I’ve brainstormed some topics that align with it. These topics not only promise beautiful results for future planning but also allow me to focus on visual aesthetics. Visual appeal is crucial for the commercial industry, as I’ve learned from past experiences. If the result isn’t eye-catching, we risk losing the interest of clients.

I didn’t go forward with the idea for Offworld and the anamorphic billboards with interactive 3D animation, AR, VR, and visual effects because the VR students weren’t interested and thought it would be tough to do. But I hope to work on it in the future.

After our discussion, we believe that the first idea is feasible to execute within the limited time frame. However, I have some concerns:

  • Some AR students prefer VR but are restricted by software limitations, resulting in low-poly and low-quality models, which I find concerning.
  • Despite my initial reservations, I was convinced by the quality of images shown to me from previous cases they’ve worked on in Unity.
  • I recognize the value of collaborating with students from diverse backgrounds, particularly in terms of our shared understanding of basic design and art principles, which facilitates effective communication.
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The challenge in the beginning

Hard to have a common goal at first.

The truth is, that VR students prefer VR, visual effects students lean towards visual effects, and animation students are drawn to animation. It can be challenging to balance everyone’s preferences when I don’t share the same enthusiasm for their ideas, yet I also need to collaborate with students outside our course. Additionally, as an introvert, building relationships with others can be difficult. I don’t want to end up being the one assigned to something I find boring.

Furthermore, as an introvert, establishing relationships with others can be challenging. I’m concerned about being assigned tasks I find uninteresting, particularly given that 3D animators tend to be diligent workers and contribute effectively, even when not in a leadership role.

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