Week 6
2023 14 Feb
Modeling and animation
This week, I’m focusing on animating the growth of the flowers. I’m using C4D for the animation process.
In C4D, there are various effects like bend or twist that can be applied to animations, such as having the petals of the flowers bend as they grow upwards.
Unfortunately, when exporting the FBX files to Unity, we encountered several issues.
These included storage space running short, too many meshes in the model, and limitations on the duration of the animation. This was challenging for us since we’re still learning about MR.



Working in progress


I also explore some effects on C4D which is good!
Due to the compatibility issues in Unity, we had to redo the animation so many times. I even switched to animating in Maya, but we were restricted to simpler animations due to numerous problems.
For instance, animations from each object in one flower couldn’t be grouped, and exporting the animation effects to Unity was unsuccessful.
Moreover, we couldn’t use keyframes on the mesh……. SO, making the process of animating frame by frame extremely time-consuming.
Here are original work in progress in animation in C4D.



–
Animation in MAYA – recording

The interactive part of MR
Since we weren’t sure how the flowers would grow in MR, and the MR students were also unsure, it was important to figure out how it would work in MR before starting the animation.
To help with this, I drew some plants to show what could work in MR. I also hope the AR students will tell us which ideas they think will work since this is their first time with MR too.


From past experience, I’ve found it’s better to offer solutions than wait for answers. Since our group didn’t give much guidance on how MR animation would work, I took the lead.
I spent time creating four proposals for the MR students to consider.
With time constraints……, it was important to give them direction so animators could start quickly.
